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Gesture Modeling

Gesture Modeling

(past projects)

A framework for manual 3d input - gesture modeling

People use hand gestures to describe 3 dimensional forms. The air sculpture system enables designers to provide 3 dimensional input using hand motions and gestures. In current 3d design software, designers control a 2d screen pointer, and use buttons and commands to specify three dimensional structure.

The air sculpture system enables gestural 3d input using one or two hands and 2 video cameras to control a 3d pointer in model space. Modeling actions such as'carve away at a solid,' 'rotate an object', could be invoked by gesture in a natural 3D direct manipulation, or air-sculpting.
Gesture Modeling

last updated 8.24.2006 by Mark D Gross

 
2007
Environments for Creativity – A Lab for Making Things - pdf
Ellen Yi-Luen Do, Mark D Gross
6th ACM Conference on Creativity and Cognition June 13–15, 2007, Washington, DC, USA.

2002
Digital Sandbox, integrating landform making and analysis for landscape design - pdf
Ellen Yi-Luen Do
Artificial Intelligence in Design, AID '02, pp 165-188 JS Gero (ed), Kluwer Academic Publishers

2001
Gesture Modelling: Using Video to Capture Freehand Modeling Commands, CAAD Futures 33-46 - pdf
Mark D Gross, Ariel Kemp
CAAD Futures 'CAAD Futures 2001', Bauke de Vries, Jos P. van Leeuwen, Henri H. Achten (eds). July, 2001, Eindhoven, the Netherlands, Kluwer Academic Publishers. pp. 271-284.