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(past projects)

MouseHaus simulates pedestrians' activity in a virtual environment in order to visualize the patterns that underlie the decisions of architects and urban designers. An architect could use this to test a design before it is built. Based on the study of real pedestrian activity in an urban space, MouseHaus provides a simulated world in which pseudo-pedestrians make decisions about how to behave.

last updated 8.28.2006 by Mark D Gross

MouseHaus Table - pdf
Chen-Je Huang, Ellen Yi-Luen Do, Mark D Gross
Proceedings of CAAD Futures (poster presentation)

Mouse.class: Experiments for Exploring Dynamic Behaviors in Urban Places - pdf
Preechaya Therakomen
M.Arch, Department of Architecture, University of Washington