Golan Levin is Associate Professor of Computation Arts, with courtesy appointments in Design, Computer Science, and Entertainment Technology. Golan also serves as Director of the Frank-Ratchye STUDIO for Creative Inquiry, a laboratory dedicated to the support of atypical, anti-disciplinary and inter-institutional research. As an educator, Golan is concerned with reclaiming computation as a medium of personal expression, through forms including interactive art, information visualization, computational design, and audiovisual performance.
Momeni is into dynamic systems and moving targets; he works with kinetics, electronics, software, sound, light, people, plants and animals. His creative output ranges from sculptures and installations, to urban interventions and music theater performance. He studied physics and music at Swarthmore College and completed his doctoral degree in music composition, improvisation and performance with computers from the Center for New Music and Audio Technologies in UC Berkeley. Momeni currently teaches in the School of Art at Carnegie Mellon University where he founded and directs CMU ArtFab (http://cmu-artfab.org).
Eddy Man Kim
Madeline is currently pursuing a PhD in Computational Design from Carnegie Mellon University. Her research investigates digital-to-analog feedback loops in the context of craft, tectonics, aesthetics, and interaction. Her work demonstrates computational and architectural techniques that navigate the transitory spaces between digital and analog, interactive and passive, intuitive and technical, temporal and spatial.
Mauricio ContrerasPhysical product startup minded Chilean EE, crossing over to the realm of Design.
Jakob's interests lie in social observation within changing environments. His work has used light, sound, photography and computation to create discoverable interactive installations. At the CoDe Lab, he is acquiring a new set of tools to create large-scale, passive interactions that are as meaningful to the distant observer as they are to the active participant.
Meng is a current master student in tangible interaction design. She has a background in interaction design and interested in combine design, technology and business.
My name is Yang Zhang. Broadly, I'm interested in inventing interaction technologies which can bridge the gaps between computing resources and people's daily lives in a natural and efficient way. I have just graduated with a Master degree in Computational Design and will continue my graduate study as a PhD student at Human-Computer Interaction Institute (HCII), Carnegie Mellon University.
Yingri Guan's current work focuses on visualizing complex data in different systems by applying mathematical theories and equations. Her research concentrates on the way in which reality is perceived. By pursuing new ways to analyze and interpret information, she is seeking alternative ways of presenting information and therefore promoting a multitude of understanding.
Ding is a hybrid prototyper with engineer skills meeting a design mind. His interest lies in object-based interaction, responsive environment, ubiquitous and wearable computing, especially in home intelligence and augmented daily objects. He is also a life observer who would like to taste different possibilities in life.
Liang has graduated from Carnegie Mellon University as a Master of Science in Computational Design. Now he is pursuing his doctoral degree in Computer Science at University of Maryland, College Park. His interests are fabrication and hardware sensing for wearables.
Amy is a Masters student of Tangible Interaction Design. Her focus is on wearable healthcare technologies, and sports performance technology that pushes the boundaries to help the everyday person and further strengthen the importance of healthy living.
Yeliz Karadayi is a physical interaction designer who comes from a background in architecture and computational design. She is using her skills in design, coding, and modeling for designing and rapid-prototyping physical interactions and devices. Her interests are growing toward responsive technology that learns how to work with people in an optimal way.
An undergraduate student in the school of architecture at Carnegie Mellon, Andrew is interested in design and fabrication. His work explores issues of interaction and digital making both inside and outside of the context of the architectural design studio.
Karl is a PhD graduate from Computational Design at Carnegie Mellon University and a lab associate at Disney Research, Pittsburgh. His research focuses on ways in which technology can promote and provoke playful experiences, everyday creativity, and new forms of social interaction. He is currently Principal Research Engineer in the Autodesk Consumer Group.
[Currently On Leave] Mark works on computational construction kits, tangible interaction, computer-supported critiquing, creativity, and modular robotics for education. He has worked on constraint programming languages and sketch recognition. He teaches tangible interaction design and directs the Computational Design Laboratory.
Michael Philetus WellerPhiletus is a graduate from Master of Tangible Interaction Design program.
Eric's research is focused on explaining, representing and improving the design of robotic systems. He uses his background in design and computation, combined with knowledge of robotics and rapid prototyping methods, to explore the space of robot design by building real, physical systems.
Rita Astrid Shewbridgehttp://www.shewbe.net
Rita is a graduate of the mTID program where her research focus was on Embedded and Computational Storytelling. She is currently employed as a Design Engineer at a research and development firm and is now expanding her work to include rehab and medical devices for adults and children.
Eric is a graduate architect and was a MTiD student. His work is focused on the integration of computational systems with materials at multiple scales. He now teaches Introduction to Digital Media in the School of Architecture and assists other CoDe lab members..
Hiro was a visiting scholar at CoDe lab and worked at OMA later on. He is a craftsman in the digital era, using robots to fabricate interior and products. He is currently researching at CAAD, ETH in Zurich, focusing on digital crafting and its influence on modern society. His favorite phase is " thinking by hand, learning by doing."
Yeonjoo OhYeonjoo received her PhD from the Computational Design program. Her research focuses on a systematic understanding on design critiquing and computer-based systems including critiquing systems and intelligent tutoring systems. She has implemented a critiquing system named the Furniture Design Critic program to offer a computational model of design critiquing and to systematically describe critiquing practice .
J. Eric Townsendhttp://www.allartburns.org
First graduate of MTID, more details coming soon.
Solomon BiskerSolomon is a graduate from Master of Tangible Interaction Design program. He currently works at Locu as a UX designer for next-generation online menu experiences.
I generally like to believe that I can do anything. Some things don't come as easily and in fact are damn difficult. Others I take for granted. I am, nevertheless, inherently skeptical of any perceived limitation of human potential. While the need for specialization is clear, it shouldn't preclude separation. Collaboration makes my work possible. "The only way to get there, is together" -the Oracle
Charles graduated from CMU in May of 2011 with BFA in Industrial Design. His interests include product design, new material technologies, digital fabrication, and embedded interactivity. He is currently conducting research in the field of "smart" material systems- materials that alter their form and/or physical characteristics in response to environmental stimuli through the use of embedding sensing, actuation, and intelligence.
Tiago is a graduate from Master of Tangible Interaction Design program.
Thinking. Creating. Having Fun.
I'm the first year MTID student. My undergraduate background is computer science. I want to make cool things to help people's life or influence people. It's a long road for me to learn and make.
Dale works between fields and is an advocate of collaborative design thinking. The vehicle for his research is prototyping, and includes full-scale demonstration projects to field-test technologies that promote the sensorial integration of the built and natural environments.