Computational Design Lab



Golan Levin
Golan Levin is Associate Professor of Computation Arts, with courtesy appointments in Design, Computer Science, and Entertainment Technology. Golan also serves as Director of the Frank-Ratchye STUDIO for Creative Inquiry, a laboratory dedicated to the support of atypical, anti-disciplinary and inter-institutional research. As an educator, Golan is concerned with reclaiming computation as a medium of personal expression, through forms including interactive art, information visualization, computational design, and audiovisual performance.

Ali Momeni
Momeni is into dynamic systems and moving targets; he works with kinetics, electronics, software, sound, light, people, plants and animals. His creative output ranges from sculptures and installations, to urban interventions and music theater performance. He studied physics and music at Swarthmore College and completed his doctoral degree in music composition, improvisation and performance with computers from the Center for New Music and Audio Technologies in UC Berkeley. Momeni currently teaches in the School of Art at Carnegie Mellon University where he founded and directs CMU ArtFab (

Eddy Man Kim

Daniel Cardoso

Daragh Byrne
Daragh Byrne is an Assistant Teaching Professor in the School of Architecture and the Integrated Innovation Institute at Carnegie Mellon University, where he explores the design of experiential media systems through process-oriented methods and human-centered exploration of emerging technologies. His teaching and research explores and reflects this interest with a current focus on the Internet of Things and tangible interaction design. Daragh defended his Ph.D. at Dublin City University in August 2011, holds a M.Res. degree in Design and Evaluation of Advanced Interactive Systems from Lancaster University and a B.Sc. in Computer Applications from DCU.

PhD Students

Ray Yun
Ray is a PhD student in Computational Design. His research focuses on ambient and affective user interface design.

Madeline Gannon
Madeline is currently pursuing a PhD in Computational Design from Carnegie Mellon University. Her research investigates digital-to-analog feedback loops in the context of craft, tectonics, aesthetics, and interaction. Her work demonstrates computational and architectural techniques that navigate the transitory spaces between digital and analog, interactive and passive, intuitive and technical, temporal and spatial.

Masters Students

Mauricio Contreras

Physical product startup minded Chilean EE, crossing over to the realm of Design.

Yang Zhang
My name is Yang Zhang. Broadly, I'm interested in inventing interaction technologies which can bridge the gaps between computing resources and people's daily lives in a natural and efficient way. I have just graduated with a Master degree in Computational Design and will continue my graduate study as a PhD student at Human-Computer Interaction Institute (HCII), Carnegie Mellon University.

Lab Manager

Andrew Viny
An undergraduate student in the school of architecture at Carnegie Mellon, Andrew is interested in design and fabrication. His work explores issues of interaction and digital making both inside and outside of the context of the architectural design studio.


Karl D.D. Willis
Karl is a PhD graduate from Computational Design at Carnegie Mellon University and a lab associate at Disney Research, Pittsburgh. His research focuses on ways in which technology can promote and provoke playful experiences, everyday creativity, and new forms of social interaction. He is currently Principal Research Engineer in the Autodesk Consumer Group.

Mark D Gross
[Currently On Leave] Mark works on computational construction kits, tangible interaction, computer-supported critiquing, creativity, and modular robotics for education. He has worked on constraint programming languages and sketch recognition. He teaches tangible interaction design and directs the Computational Design Laboratory.

Michael Philetus Weller

Philetus is a graduate from Master of Tangible Interaction Design program.

Shawn Sims
Shawn received a Bachelor's of Architecture degree from Pratt Institute and a Master's of Tangible Interaction Design from Carnegie Mellon University's Computational Design Lab. He is now Director of NOTlabs at NOTCOT Inc.

Eric Schweikardt
Eric's research is focused on explaining, representing and improving the design of robotic systems. He uses his background in design and computation, combined with knowledge of robotics and rapid prototyping methods, to explore the space of robot design by building real, physical systems.

Cheng Xu
Cheng was a masters student in Tangible Interaction Design and also holds a masters degree in Mechanical Engineering from Yale University. She enjoys making things that engage users in playful and creative experiences.

Mehrdad Ghods
Mehrdad graduated as a Master of Science in Computational Design in 2011. He has a background in civil and architectural engineer. His current research is focused on physical computing, computational design and digital fabrication.

Rita Astrid Shewbridge
Rita is a graduate of the mTID program where her research focus was on Embedded and Computational Storytelling. She is currently employed as a Design Engineer at a research and development firm and is now expanding her work to include rehab and medical devices for adults and children.

Gabe Johnson
Gabe finished his PhD in Computational Design in August 2012. He is now in Boulder, CO, working to commercialize his thesis system on sketch-based interaction for design. For an example, check out the Sketch It, Make It system elsewhere on this site.

Eric Brockmeyer
Eric is a graduate architect and was a MTiD student. His work is focused on the integration of computational systems with materials at multiple scales. He now teaches Introduction to Digital Media in the School of Architecture and assists other CoDe lab members..

Kuan-Ju Wu
Kuan-Ju Wu received his MtID in 2011. His work explores the aesthetics that result from constructive processes and tangible interaction between people and kinetic systems, and he is also engaged in research and development to create new ubiquitous interfaces. In addition to teaching at RISD, he serves as lead technologist for the interaction design company Tellart, LLC as a Lead Technologist .

Huaishu Peng
Huaishu Peng is a maker, programmer, researcher, and interaction designer. His current interests include tangible and ambient programming, ubiquitous computing, wearable computing and cooking.

Greg Saul

Greg is an industrial design graduate with a strong interest in using technology to enable innovative and new design.

Hironori Yoshida
Hiro was a visiting scholar at CoDe lab and worked at OMA later on. He is a craftsman in the digital era, using robots to fabricate interior and products. He is currently researching at CAAD, ETH in Zurich, focusing on digital crafting and its influence on modern society. His favorite phase is " thinking by hand, learning by doing."

Sora Key
Sora received her Ph.D. in Computational Design. With her background in architectural design, her research focuses on visual/spatial analyses of the early spatial design, modeling human visual spatial experience and the resulting qualities, and developing tools that support the design process.

Yeonjoo Oh

Yeonjoo received her PhD from the Computational Design program. Her research focuses on a systematic understanding on design critiquing and computer-based systems including critiquing systems and intelligent tutoring systems. She has implemented a critiquing system named the Furniture Design Critic program to offer a computational model of design critiquing and to systematically describe critiquing practice .

Yen-Chia Hsu
Yen-Chia Hsu graduated from MTID in December 2012. His current interest is to analyze human behavior patterns and to apply human consciousness and intelligence on computer agents.

J. Eric Townsend
Student Zero for the MTID program, graduated in 2009. Now a designer, engineer, fabricator, and hacker. Working on projects including the lasersaur (open source laser cutter), furniture, music hardware, and raising and breeding honey bees.

Solomon Bisker

Solomon is a graduate from Master of Tangible Interaction Design program. He currently works at Locu as a UX designer for next-generation online menu experiences.

Tobias Sonne
Tobias is our danish viking at the lab. He is a visiting scholar from Aarhus University where he is enrolled at the ICT Product Development masters program. His current research is focussed on pervasive computing and HCI.

Zack Jacobson-Weaver
I generally like to believe that I can do anything. Some things don't come as easily and in fact are damn difficult. Others I take for granted. I am, nevertheless, inherently skeptical of any perceived limitation of human potential. While the need for specialization is clear, it shouldn't preclude separation. Collaboration makes my work possible. "The only way to get there, is together" -the Oracle

Deren Guler
Deren is a graduate of the masters of Tangible Interaction Design program and has a background in Physics. She is interested in technology that uses interactive experiences to explore nature in a playful, educational, and creative way.

Charles Doomany
Charles graduated from CMU in May of 2011 with BFA in Industrial Design. His interests include product design, new material technologies, digital fabrication, and embedded interactivity. He is currently conducting research in the field of "smart" material systems- materials that alter their form and/or physical characteristics in response to environmental stimuli through the use of embedding sensing, actuation, and intelligence.

Tiago Rorke
Tiago is a graduate from Master of Tangible Interaction Design program.

Meng Shi
Thinking. Creating. Having Fun.

Keqin Dou
I'm the first year MTID student. My undergraduate background is computer science. I want to make cool things to help people's life or influence people. It's a long road for me to learn and make.

Dale Clifford
Dale works between fields and is an advocate of collaborative design thinking. The vehicle for his research is prototyping, and includes full-scale demonstration projects to field-test technologies that promote the sensorial integration of the built and natural environments.

Jakob Marsico
Jakob's interests lie in social observation within changing environments. His work has used light, sound, photography and computation to create discoverable interactive installations. At the CoDe Lab, he is acquiring a new set of tools to create large-scale, passive interactions that are as meaningful to the distant observer as they are to the active participant.

Sung Wook 'Sean' Lee

I was a back to school man after having over decade's IT industry experience as an entrepreneur. In the period of codelab, I realized that the opportunity of 'Physical Computing' and the effectiveness of 'Human Centered Design Method'. After graduation, I'm continuing my own entrepreneurship in Boulder,CO.

Wanfang Diao
She is pursuing a Master degree in Tangible Interaction Design at Carnegie Mellon University. She received her bachelor degree in Electronic Engineering with a minor in Industrial Design in 2013.

Meng Shi
Meng is a current master student in tangible interaction design. She has a background in interaction design and interested in combine design, technology and business.

Yingri Guan
Yingri Guan's current work focuses on visualizing complex data in different systems by applying mathematical theories and equations. Her research concentrates on the way in which reality is perceived. By pursuing new ways to analyze and interpret information, she is seeking alternative ways of presenting information and therefore promoting a multitude of understanding.

Ding Xu
Ding is a hybrid prototyper with engineer skills meeting a design mind. His interest lies in object-based interaction, responsive environment, ubiquitous and wearable computing, especially in home intelligence and augmented daily objects. He is also a life observer who would like to taste different possibilities in life.

Liang He
Liang has graduated from Carnegie Mellon University as a Master of Science in Computational Design. Now he is pursuing his doctoral degree in Computer Science at University of Maryland, College Park. His interests are fabrication and hardware sensing for wearables.

Amy Friedman
Amy is a Masters student of Tangible Interaction Design. Her focus is on wearable healthcare technologies, and sports performance technology that pushes the boundaries to help the everyday person and further strengthen the importance of healthy living.

Priya Ganadas

Daniel Russo

John Mars
Hello, World!

Yeliz Karadayi
Yeliz Karadayi is a physical interaction designer who comes from a background in architecture and computational design. She is using her skills in design, coding, and modeling for designing and rapid-prototyping physical interactions and devices. Her interests are growing toward responsive technology that learns how to work with people in an optimal way.