Computational Design Lab



Daragh Byrne
Daragh Byrne is an Assistant Teaching Professor in the School of Architecture and the Integrated Innovation Institute at CMU, where he explores the design of experiential media systems through process-oriented methods and human-centered exploration of emerging technologies. His current teaching and research focus on the Internet of Things and tangible interaction design. Daragh defended his Ph.D. at Dublin City University in August 2011, holds a M.Res. degree in Design and Evaluation of Advanced Interactive Systems from Lancaster University and a B.Sc. in Computer Applications from DCU.

Daniel Cardoso Llach
Daniel Cardoso Llach is Associate Professor in the School of Architecture, chair of the Master of Science in Computational Design, and co-director of the Code Lab. He works across disciplines and is the author of multiple publications, exhibitions, and artifacts interrogating computational technologies in design. He holds a Bachelor of Architecture from Universidad de los Andes, Bogotá and a PhD and an MS (with honors) in Design and Computation from MIT. He has also been a research fellow at MECS, and a visiting scholar at the University of Cambridge.

Eddy Man Kim
Eddy Man is a designer, researcher, educator, and entrepreneur who is interested in interdisciplinary efforts to mutually augment design and technology. Eddy Man received his Bachelor of Architecture from Cornell University and his Master in Design Studies at Harvard University, with a concentration in Design Technology. Eddy Man co-founded openUU, an award-winning design research agency based in Hong Kong, and worked in the offices of Posco A.C., Robert A.M. Stern Architects, and EPIPHYTE Lab. He has also taught at The University of Hong Kong and Hong Kong Interior Design Association.

Ramesh Krishnamurti
Ramesh’s principal area of research is in computational design with particular emphasis on the formal, semantic, and algorithmic aspects of generative construction and the development of design as computation via highly-coupled parallel explorations of form and description. He is perhaps best known for his work on the computational problems in shape grammar theory and for algorithms for spatial patterns.

Golan Levin
Golan Levin is Associate Professor of Computation Arts, with courtesy appointments in Design, Computer Science, and Entertainment Technology. Golan also serves as Director of the Frank-Ratchye STUDIO for Creative Inquiry, a laboratory dedicated to the support of atypical, anti-disciplinary and inter-institutional research. As an educator, Golan is concerned with reclaiming computation as a medium of personal expression, through forms including interactive art, information visualization, computational design, and audiovisual performance.

Kyuha Shim
Kyuha (Q) Shim is Assistant Professor in the School of Design at Carnegie Mellon University. Q works in the integrative and interdisciplinary realm of art, design, and technology, with particular interest in the language of systematic and playful patterns in design and computation. Central to his practice is the use of data as the primary medium in creating complete, narrative systems informed and driven by computational thinking for design.

Molly Steenson
Molly Wright Steenson is the Senior Associate Dean for Research, College of Fine Arts; the K&L Gates Associate Professor of Ethics & Computational Technologies; and associate professor in the School of Design. She is the author of the book Architectural Intelligence: How Designers and Architects Created the Digital Landscape (MIT Press, 2017), which explores the radical history of design, architecture, AI and cybernetics from the 1950s to the present.

PhD Students

Ardavan Bidgoli
Ardavan Bidgoli is a Ph.D. candidate and the robotics fellow in CoDe Lab. His research is focused on generative models in machine learning and co-creative systems that can co-work with human agents in creative activities. He has been engaged in architectural robotic research at the dFab and teaches Introduction to Architectural Robotics (ITAR). He had been collaborating with Bentley Systems and Autodesk's OCTO team at Pier 9 and BUILD space facilities. He has a Bachelor of Architecture and a Master of Architecture from the University of Tehran, and a Master of Architecture in Design Computing from The Pennsylvania State University.

Emek Erdolu

Jingyang Liu

Jingyang Leo Liu is a computational designer and researcher interested in topics of generative design, robotic fabrication and bio-inspired systems. He is a graduate instructor and researcher in the School of Architecture at Carnegie Mellon University where he is currently pursuing his Ph.D. degree in computational design. Jingyang's work explores design computation between natural systems, architecture and material design. His research has been presented in conferences including ACM SimAUD, ACADIA and featured in exhibitions at Cooper Hewitt Smithsonian Design Museum, Centre Georges Pompidou, Storefront of Art and Architecture and Hartell Gallery.

Noreen Saeed

Noreen Saeed is an architect with a special interest in sustainable building design. She aspires to develop computational tools which enable designers to integrate the concepts of sustainability in architectural design. Her current work is related to the appraisal of energy efficient and green buildings. Her main focus is on material properties, how they interrelate and how these relationships can be exploited computationally to evaluate the building fabric.

N Miya Sylvester

Miya's interests are in Human-Robot-Human Interaction. Broadly, she researches the emotional expression of situated social robots. With respect to Computational Design, she studies temporal-contextual shape grammars of movement.

Pedro Veloso

Pedro Veloso is a computational designer and architect interested in the intersection between artificial intelligence and design. In terms of intelligence, Pedro's research addresses topics such as cybernetics, classical AI, bio-inspired AI, agent-based modeling reinforcement learning, and machine learning in the context of problem-solving and design exploration and expression. In terms of design, he works with parametric modeling and programming to develop generative systems to address problems in the different scales of the built environment (sculpture, installations, building components, structure, facade, building mass, etc.). Currently, Pedro is investigating the application of AI in early spatial exploration, such as in architectural composition and space planning.

Masters Students

Ozguc Bertug Capunaman

Ozguc Bertug Capunaman (Oz) is a graduate from Istanbul Bilgi University, where he studied Industrial Design. During his undergraduate education, he developed an interest in digital fabrication, crafts and computation. His graduation project was later published in CAAD Futures 2017 Istanbul conference. In 2016, Oz received Fulbright Master's Grant from the Turkish Fulbright Commission. His current research interests are focused on digital fabrication, computational making and collaborative scenarios bridging those two.

Yufei Cheng

Yufei Cheng is currently a first-year student in the MSCD program. His former work explores issues of interactive installation, parametric design, 3D printed concrete, and digital fabrication.

Wei Wei Chi

Wei Wei Chi is a Computational Designer and Researcher at Carnegie Mellon University where he is pursuing a Master of Science in Computational Design. His research interest lies on the intersection of Human Cognition, Perception, and Interactive Technology where he explores Sensory Augmentation, Cognitive Augmentation, and Brain-Computer Interfaces.

Zhihao Fang

Zhihao Fang is a master student in Computational Design Program. Just finished his B.Arch in Tongji University, China, Fang has experience in digital design and fabrication. He is looking forward to finding a way for artificial intelligence technology being practically implemented in the architecture industry.

Ian Friedman

Ian Friedman is a first-year master student in the MSCD program.

Yixiao Fu

Yixiao Fu graduated from Pennsylvania State University with a BA degree in Art History and a BLA degree in landscape architecture. She is now the first year grad student in MSCD program. Having studied in landscape architecture, art history, scenography and new media art fields, her research focuses on exploring new design solutions and technologies to enhance the interactivity and performances of civic space and creating the innovative spatial experience to promote quality of the public realm.

Yun Hao

Enthusiastic designer with background in Urban Planning and aspiration to combine technology with design.

Yaxin Hu

Yaxin is an enthusiast in Computer Science, Robotics and Art. She has experience in software development and is currently building up her skills in design, embedded systems and machine learning. She is interested in Chinese Art and spends most of her spare time in drawing and painting. She studies Computer Science and Fine Arts as an undergraduate at CUHK and is currently pursuing Master of Computational Design at CMU.

Runchang(Richard) Kang
Runchang Kang is a master student of Master of Science in Computational Design, Carnegie Mellon University. His interest lands on the applicable interdisciplinary field of Smart Environment, Human-computer Interaction, IoT and Ubiquitous Computing. His self-motivated personality pushes him to explore and tinker around intelligent Interfaces and Interactions. He has both engineering and design backgrounds, one of which helps him to explore the world with imagination and creativity, while the other provides him with logical thinking and hands-on skills.

Yi-Chin Lee

Yi-Chin Lee is a first-year master student in the MSCD program.

Zheng Luo

Zheng Luo is a computational design graduate student and has a Master degree in civil engineering. His interests lands on the application of deep learning and reinforcement learning in the design process, and how can we use machine learning to augment, automate and advance the design.

Hongtao Ma

Hongtao is a student in Master of Science in Computational Design and already has a master degree of Architecture. He has personal works in digital media, interactive installation, AR tools and research experience in VR. His interest lies in immersed interactive design and human behavior computation.

Jiawei Mai
Jiawei Vincent Mai is a thinker, designer, and maker who situates his work in the intersections of computation, systems engineering, and network science. His research interest lies in leveraging the complex value dynamics to drive design and engineering innovations. He is currently pursuing a master of science in computational design.

Erik Ulberg

Erik Ulberg is an artist and programmer from Seattle, WA. He has a Bachelor's in CS from Carleton College. He spent two years studying sculpture and painting at Gage Academy of Art and have also studied art and technology at the University of Washington. He has worked as a software engineer at and as a freelance programmer, designer, and artist. He is interested in machine learning, nature, and how humans can develop useful technology in an ethical and sustainable way.

Humphrey Yang

Humphrey Yang is a second year MSCD student and a researcher in Morphing Matter Lab, HCII. He graduated from National Cheng Kung University in Taiwan with a B.S. Arch. degree, he is interested in computational toolmaking for designers and how designers perceive, interact, and utilize them. His line of work is interdisciplinary, if not antidisciplinary. Started from architecture, his investigate computational design in various fields, including architectural electronics, mechanical simulations, materials and fabrication, and human-computer interactions. He believes that the paradigm of 21st century design is based on the mutual augmentation of humans and machines.

Zhuoni Yang
Zhuoni is a master student Master's student in Computational Design at Carnegie Mellon University. With an academic computer science background and passion to be a designer, she believes that becoming a UX designer or UX engineer offers the best possible combination. Zhuoni's work is based on web development, UX design, and data interaction.

Lab Manager

Jinmo Rhee

Jinmo Rhee is a computational designer and architect interested in the integration of artificial intelligence and space design. Jinmo received his Bachelor of Architecture from Korea National University of Arts (KNUA) and completed the Royal Institute of British Architects (RIBA) part I and part II. Jinmo works with parametric modeling and programming to explore, analyze, and examine spatial quality and implements technology based on intelligence to bridge urban design and architectural design. Currently, Jinmo is investigating the application of AI in architectural and spatial design with "contextness".