Paul Pangaro lectures at Code Lab
Paul Pangaro
Computing Conversation – When, Why, How, Who?
Tuesday, April 9, 5:30 PM MMCH 103
When Gordon Pask created his immersive gallery installation “Colloquy of Mobiles†in 1968, he gave us a vision of a future that we have thus far refused. Unlike our merely-responsive devices of today, Pask’s mobiles from 50 years ago are organic and analog in appearance and behavior, a gaggle of autonomous machines at human scale. And they are capable of conversation. But Pask never built a chatbot. Neither did his mobiles partake in the messy, contorted exchanges that humans get into, but still – they exchanged messages and decided whether to engage or not, and whether to cooperate or not, all in service of their individual (and oftenshared) goals. They had a conversation.The pinnacle of Pask’s conversational designs is an “architecture machineâ€, the enabling of a human-machine conversation that evolves not just the means of building a design (CAD renderings, engineering specifications) but also evolves the goals and values behind a design (reasons for why the design is what it is). Reviewing Pask’s career yields rich desiderata for human-machine interaction that we can use to reframe our human relationship to machines, if we wish to. Today we have extraordinary work from architects, artists, and technologists, striving for organic and analog environments, even creating a responsive fabric for “smart cities†and IoT. But where is the actuality of conversation, the dance of intention and action?
In this talk, Colloquy of Mobiles and its full-scale replication in 2018 are used to revisit Pask’s journey from building conversational machines to building a theory of conversations. An invaluable concept emerging from conversational machines is the definition of an “ethical interface†that offers reliable transparency of action & intent – the what and the why – such that trust may arise. Yet the ultimate provocation of conversational machines is imperative for all who design: to enable others to converse. Thus we increase the number of choices for all.
Paul Pangaro studied theatre, film criticism, and computer science while an undergraduate at MIT, spending the remainder of his time acting in plays and writing software for interactive graphics and computer-generated film. On
Category: News