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The design and engineering of children's artifacts–like
engineering in general–exhibits a recurring
philosophical tension between what might be called an
emphasis on "ease of use" on the one hand, and an
emphasis on "user empowerment" on the other. This
paper argues for a style of technological toy design that
emphasizes construction, mastery, and personal
expressiveness for children, and that consequently runs
counter to the (arguably ascendant) tradition of toys
that work "like magic". We describe a series of working
prototypes from our laboratories–examples that
illustrate new technologies in the service of children's
construction–and we use these examples to ground a
wider-ranging discussion of toy design and potential
future work.
Furniture Factory
roBlocks
Designosaur