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The project seeks to explore not only the creation of a costume for visual impact on an audience, but also the effects of the theatrical wearable on the actor. As a “second player,” the costume can interact dynamically with the live actor both in rehearsal and during performances. With more actors wearing robotically-enhanced costumes, the interactions gain improvisational richness through both inter-human and inter- robotic exchanges. The human and machine can collaborate in a wide range of ways, from traditional puppeteering and constructive teamwork to antagonistic or otherwise disparately motivated actions.
last updated 10.10.2008 by Lea Albaugh