Interactive Tube Wall
EXPLORATION OF RELATIONSHIP BETWEEN THREE KINDS OF SPACES:
- First, there is the virtual space of dynamic software.
- Second there is the physical space of dynamic hardware.
- Third there is the ‘inner’ space of human experience in real time. I think of this as a form of choreography.
For this project I am designing a wall that people interact with as a dynamic surface. The surface of the wall is generated by a large number of holes. These create a visual effect, which is intentionally both alluring and intriguing. However, the wall’s function is to respond to human action.
The challenges of this project were to create and make something that is both tangible and interactive. I wanted to explore some key questions generated by these challenges:
What situation am I trying to create? And what factors of this situation do I need to take into account? For instance scale; proxemics; social dynamics; the relationship between the machine and the human
- What kind of experience am I trying to create for people? Relaxation? Horror? Stress? Fun?
- How could I make use of people’s senses? I wanted to move beyond sight, hearing, taste, smell and touch to explore kinaesthetic phenomena; the body’s sense of balance, acceleration, temperature, pain, time etc.
- What kinds of systems (sensors and actuators) could I use to response to these concerns? What software and hardware to use?
- What kind of computational aesthetics to use? Here I was looking to explore parametric connections between physical architecture and virtual computation to generate my dynamic surface…
So, there is a robot behind the wall. The robot uses a Kinect camera to detect proxemics and movement. It then acts on the wall — animating the holes
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