Fabricate Yourself is a project that documented the Tangible, Embedded and Embodied Interaction Conference. Usually we think of documentation in terms of text, photography and video, but given the tangible theme of the conference we decided to engage the community by capturing and fabricating small 3D models of attendees. This enabled us to build a tangible model of the event and fabricate it piece by piece during the conference.
Attendees firstly capture their favorite pose using a Microsoft Kinect. The depth image from the Kinect is processed into a mesh and displayed onscreen in real-time. At any time they can capture the mesh and save it as an STL file.
Dovetail joints are automatically added to the side of the models so they can be snapped together. This allows multiple models to be connected to form a larger overall model.
For full details of the project check out the Interactive Fabrication page.